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There are eight pets available, including hawks, ferrets and bulldogs, but as far as I can tell they're all identical except for their appearance. Finally, when you create your character, you also get to choose a gender and an appearance (both of which were fixed in Torchlight), and a pet. All of the attributes are important for all characters, and so you might need to think about how you allocate the attribute points you receive each time you gain a level. This is completely different than how attributes worked in Torchlight, but the change is effective. Each character also has four attributes: Strength (physical damage), Dexterity (critical chance and dodge chance), Focus (mana points and magical damage), and Vitality (health and armor). Each tree also has three passive skills, so if you don't like juggling a lot of active skills, you can make things simpler on yourself. One of the nice things about Torchlight II is that the only prerequisite for skills is your level, and so you can cherry pick the ones you like best. Other Berserkers might choose the Hunter tree for clawing skills, or the Shadow tree for shadow wolf skills, or some combination of the three. That meant he could use Stormclaw to add electrical damage to his attacks, Permafrost to damage and freeze all enemies around him, and Cold Steel Mastery to improve his melee and cold damage. As an example, when I played through the campaign, I used a Berserker, and I had him focus mostly on the Tundra tree.
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The difference is that you're given way more directions to go in Torchlight II, and so two characters - whether they have the same class or not - might not play anything alike. If you played Torchlight, then you can already see the "more" nature of Torchlight II, as Torchlight only had three classes, 30 non-unique skills per class, and 10 ranks per skill. Each class gets 30 unique skills organized under three trees, and each skill has 15 ranks. Characters Torchlight II comes with four character classes: Berserkers (animalistic melee specialists), Embermages (magic specialists), Engineers (heavy weapons specialists), and Outlanders (ranged specialists). But do these additions actually improve the game, or is it just meaningless excess? Keep reading to find out. It's definitely a "more" sequel, as developer Runic Games has added in more classes, more pets, more skills, a bigger world, and, well, more. Of 3 Introduction Torchlight II is the follow-up to 2009's action RPG Torchlight.